WMDEVICEMACR 6^ DefaultPAR2 P1Settings>b >;>1>>/>SettingsP1 Terrace Amount>>>>Mz>P1Sub-terraces<>O_>?[>`>`>P1 ??Shape>>>S>4>vz>$cS>P1?Gradient Displacement Sa?a?P1>?Terrace Strength}>zq>i>n>P1>">P1Modulation SofteningH ?* ?h>P1Seed(s)>>U>d>a>>P1'Seed 1?'?N0?z?_!?Pi?>RockyPAR2P1Settings 1 1P1 Terrace Amount 1$The amount of terraces in the worldP1Sub-terraces 1 1The amount of sub-terracesP1>?Shape 1 1The shape of the terracesP1?Gradient Displacement S]The strength of the gradient displacement. Higher values result in a more displaced gradientP1>?Terrace Strength 1AThe strength of the terraces. Higher values means more terraces.P1?Softening StrengthP1 Softening Blur 1P1Enchanced DepositionP1Seed(s)AB@AB@AB@AB@AB@@B?P1Seed 1(Wu>6SPRWorld>N>Q rMACIHeightmapExbFlowtmapExbWeartmapExbDepositionExbGradientnExbSPRK Better Terraces In??PAR2MACOHeightmapExbTerrace MaskExbTerrace ModulationbSPRK %Better Terraces Out??PAR2MACPSPRK Better Terraces Params??PAR2MACH Jeff ChenA smarter way to create more realistic terraces, which are slightly randomized to lose the uniform look that WorldMachine terraces originally had.GFX2 !"#!@A?AB@AB@AB@AB@AB@AB@AB@AB@AB@AB@AB@AB@AB@AB@AB@AB@AB@AB@AB@AB@AB@AB@AB@AB@AB@AB@@B?#$"! !hjfvwukmg 7:5jmg|.0,13.ƴȶǵƴƴƴƴƴƴƴƴƴƴƴƴƴƴƴƴƴƴƴƴƴƴǴŲ~(*%)*&x}vytyn%'#')%ys˗ȎȎȎȎȎȎȎȎȎȎȎȎɐ͓̓ʐȎȎȎȎȎTXPqwktym%'#')%ys˗ȎȎȎȎȎȎɏʐˑɐȎȎ͓ԛԛј͓ʐȎȎȎ?B<kqetym%'#')%ys˗ȎȎȎɏ͓јӛԛԛјјЗҙ֝ڡܣڢ؞ӚΔʐ?B<kqetym%'#')%ys˗ȎɏΕۣ֜ަۣۢ٠מ՜؟ݥߧ"ߦڢҘ?B<kqetym%'#')%ys˗˒ԜܣߧޥX޽NnɄлi77,ճ5"ݥ֞?B<kqetym%'#')%ysΚ֞ޥYƨ?+yq*]a7WeBS]7UZ&WX$X[#pt/O~З?B<kqetym%'#')%ysԠަ3ݼK8{&e\>E!0J<+MC*MC/UM8^S3RI+B=%730QAHcOw}?B<kqetym%'#')%ysS74ױ14mg#OY,D[;2F7+F=3XQ3VO,IE)B?.QJ2UO1OL,EB*FA(HA$F>?B<kqetym%'#')%ys\<-nr)D^7;bQ4[O:dX.IC30-KF2WQ9c[2UN/RJ1YP=lcCwk>la1SL*C??B<kqetym%'#')%ys#A=&H=-O>2SC.H@-LD:g\4[R2XO8`W%?:)B?*C@3TP6ZR(C>,MF3[S;g^G}pExk:cZ?B<kqetym%'#')%ys=\X6ZS2QK*FB-JE"73&><0OK;h]Aqd1WN+JD2TN4VO8[T&=9!31,,$<;7\U>laDwi?B<kqetym%'#')%ysCqe7_U3WO8bV9dW.LE(A>0RK)G>.QD?B<kqetym%'#')%ys4&D8&J<(M>*M>&J9#H6$G7$F6;.!;1 ;1 80?B<kqetym%'#')%ys'D9">290'G=,TG,WH,UH=27,8./("@5$G:"A48-6+6*5(*"2+)$3.?B<kqetym%'#')%ys.UH-*(%5/4bU>iCr=yf.YJ)RA$I9#E6%G6%G7&F8!<13+!:1!=0 9.">1$D7?B<kqetym%'#')%ys?}h8sa0\N"<44fU9t`5kY:vcBrGxBm5fW2aR+OE,IB,AA)BA2RN":6%& 53"52?B<kqetym%'#')%ys;ub8r`0^N-WJ:vbyh}h9q`=~iBq=wgHs:dY#65(6:"15.KJ5XS-FF)DC.SM6eY9q`9o_@sg3WM-'?B<kqetym%'#')%ysMH{J|6TP&;8?B<kqetym%'#')%ysNyp8`W9f[Iwm2KI"14%37)>?DuhJwJzHvHvM~Jt:aYCpe=e\5YQ+ED7\TEwh?B<kqetym%'#'(%x~r?B;kqesxl%'#&($tyn{yrRVM>A:>A:>A:>A:>A:>A:>A:>A:>A:>A:>A:>A:>A:>A:>A:>A:>A:>A:>A:>A:>A:=A:ORJnshqvk%&#&'#SWNzs|ux}rlqgfkafkafkafkafkafkafkafkafkafkafkafkafkafkafkafkafkafkafkafkafkafkakpesymRVN$&"=@:QULmshmshmshmshmshmshmshmshmshmshmshmshmshmshmshmshmshmshmshmshmshmshmshmshmshmshQUL #?Range1P1Ga??Range2P1TypeP1NormalizeCMB2SPRK #fVWp??PAR2P1 MethodmWhat technique should be used to combine the two inputs. See the Help file for more information on specifics AverageAdd SubtractMultiplyMaxMinPowerRootDetailDifferencesScreenP1>?StrengthLThe strength of the combination. High values cause a more pronounced effectCMB2SPRK fir-Bia-Ste-Stra??PAR2P1 MethodmWhat technique should be used to combine the two inputs. See the Help file for more information on specifics AverageAdd SubtractMultiplyMaxMinPowerRootDetailDifferencesScreenP1>?StrengthLThe strength of the combination. High values cause a more pronounced effectCMB2SPRK g??PAR2P1 MethodmWhat technique should be used to combine the two inputs. See the Help file for more information on specifics AverageAdd SubtractMultiplyMaxMinPowerRootDetailDifferencesScreenP1>?StrengthLThe strength of the combination. High values cause a more pronounced effectS_INSPRK r??PAR2S_INSPRK ??PAR2BLURSPRK b??PAR2P1Blur type#The type of blurring filter to useUniform (fastest)GaussianMotion BlurP1Blur radiusQHow large the blur kernel is; this controls how strongly the terrain is effectedP1Scale-independant\Scale independence keeps the blur amount the same for both low and high resolution terrainsP14CDirectionDirection of Motion BlurSWCHSPRK uI??kPAR2P1$Input choicets2=l=Fg=l=JIf enabled, passes the optional input along instead of the primary input.EWTHSPRK -??lPAR2P1IterationsODPDQDRDSDP1StyleteDkDlDmDnDoDClassicTwo-phaseP19=>StrengthlandsDDDDP1??Mass BalanceauDDDDP1T< ף<Rock AngleDDDDDP1o: ף<Talus AngleDDDDDEWTHSPRK u??nPAR2P1 Iterations?????P1Style??????ClassicTwo-phaseP19=>Strengthce?????P1??Mass Balance?????P1T< ף<Rock Angle?P1o: ף<Talus Angle?CMB2SPRK ??oPAR2P1 Methodof InputsmWhat technique should be used to combine the two inputs. See the Help file for more information on specifics AverageAdd SubtractMultiplyMaxMinPowerRootDetailDifferencesScreenP1!>?StrengthiceLThe strength of the combination. High values cause a more pronounced effectBLURSPRK ??qPAR2P1Blur type#The type of blurring filter to useUniform (fastest)GaussianMotion BlurP1Blur radiusQHow large the blur kernel is; this controls how strongly the terrain is effectedP1Scale-independant\Scale independence keeps the blur amount the same for both low and high resolution terrainsP14CDirectionDirection of Motion BlurBPRLSPRK 8ffffff??sPAR2 P1StylejjjjjjP15BAEScalekkkkkkP1?%=`?Persistence3k4k5k6k7kP1OctavesNkOkPkQkRkSkP1@@GainkjkkklkmknkokP1@??OffsetkkkkkkP1SeedkkkkkkkP1 BCHeightkkkkkkP1??Distortion AmountkkkP1?Distortion EnablekkkP1hDistortion DirectionlllP1Stabilize/l0l1l2l3lCLMPSPRK ??tPAR2P1u>?Range1\J]JP1>?Range2??P1Typestencec%P1Normalizepe!XCMB2SPRK xR??uPAR2P1 MethodypeutputsmWhat technique should be used to combine the two inputs. See the Help file for more information on specifics AverageAdd SubtractMultiplyMaxMinPowerRootDetailDifferencesScreenP1??StrengthuntLThe strength of the combination. High values cause a more pronounced effectBLURSPRK ??vPAR2P1Blur type#The type of blurring filter to useUniform (fastest)GaussianMotion BlurP1 Blur radiusQHow large the blur kernel is; this controls how strongly the terrain is effectedP1Scale-independant\Scale independence keeps the blur amount the same for both low and high resolution terrainsP14CDirectionDirection of Motion BlurSWCHSPRK ??wPAR2P1$Input choicetssJIf enabled, passes the optional input along instead of the primary input.                           `  REXT??Main ExtentsTBDS_x%x_y%y,|iTCDSTCNT. ?>YS?SPRK Better Terraces??PAR2P1SettingsdP1 Terrace Amount$The amount of terraces in the worldP1Sub-terracesdMainThe amount of sub-terracesP1>?ShapeThe shape of the terracesP1?Gradient Displacement S]The strength of the gradient displacement. Higher values result in a more displaced gradientP1>?Terrace Strength'b'bAThe strength of the terraces. Higher values means more terraces.P1?Softening Strength?MainentsP1 Softening BlurdFSP1Enchanced DepositionModulatiP1Seed(s)0000P1Seed 1 Typezd